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Ôîòîãðàôèÿ: ëèòåðàòóðà êíèãè ó÷åáíèêè ïîñîáèÿ
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ïðîôåññèîíàëüíàÿ ôîòîãðàôèÿ /
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Bernard Mendiburu, Yves Pupulin, Steve Schklair

3D TV and 3D Cinema


   
Focal Press, 2012
Ñòðàíèö: 264
Ôîðìàò: 190x235
Learn how to adapt your cinematography and production skills to this growing medium and be part of the movement. Master the unique technical requirements of shooting 3D stereoscopic images. "3D TV and 3D Cinema" defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget. You will learn how to work with the complex hardware and software systems, with a section dedicated to the specific requirements of shooting for 3D cinema. 3D conversions, keying, and CG processes are analyzed, as well as the essential staging, lighting, set dressing, framing, and camera movement techniques. The theoretical knowledge is complemented with real-world examples of 3D TV and cinema productions that are analyzed by crew members or producers. Shooting theory, rig design, and best practices are fully illustrated. Contributions from top 3D cinematographers.
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